

Surface 0 m
Daily #20 · guess the crowd
How to play
Type what you think people would say. The game matches aliases, then scores you against a fixed list for that question — not a live poll.
Abyss uses 40 seconds. The other modes use 30. Spelling can be loose; invented answers that are not on the list score 0.
A matched answer is scaled between the best and worst listed values. A miss or a blank is 0. Seven questions, 100 each, 700 in a mode.
Play, the four modes, and how the daily set works.
The game
Wonderhop is a free daily survey game in the browser. You answer like a crowd: the most common thing, the rarest listed thing, the oldest, or the newest. Each mode is seven short questions and a total out of 700. Open the first screen and you are already in the run — there is no extra lobby and no download.
This page is Wonderhop Daily on wonderhopdaily.online. The set is original. It is not a live poll of other players, and it does not reuse another site’s question file. Matching is done against a local list with aliases, so a close spelling can still count if it is on the list.
Puzzle numbers start at #19 on 8 November 2026 and rise by one each local day. Completing a mode writes the scores into local storage so a refresh can show the result instead of asking you to play it again. Tomorrow’s lineup is a new seven for the crowd set and a new seven for the dated set.
How to play
Pick a mode on the first screen. Read the prompt, type an answer, and lock it before the timer ends. You see the matched label and the points, then the next question. The camera moves with your score: Sky climbs, Abyss sinks, Past warms, Future shifts hue.
After seven questions the mode is done for that local date. You can still open the other three modes the same day. Scroll this page for rules, tips, and questions if you want the scoring in writing before you lock an answer.
Each question has a hidden popularity curve. The more common your match, the higher you score, up to 100.
Same questions, inverted scoring. A fringe listed answer scores high. The obvious one scores low. You have 40 seconds.
Answers carry years. The oldest match on the list scores 100. A brand-new one scores near zero.
Same dated list, flipped. The newest match scores 100. An ancient one scores near zero.
Wonderhop Daily
People search for a wonderhop daily game when they want one shared date, not an endless random quiz. That loop is here: the local calendar date picks seven crowd prompts and seven time prompts. Sky and Abyss read the same crowd seven with opposite aims. Past and Future read the same dated seven with opposite aims.
That is why a friend on another phone can talk about “today’s set” and mean the same prompts, as long as you share a calendar date. Scores are still private. There is no public board. The number you keep is only in this browser, so you can compare out loud if you want to, without an account.
If you typed wonderhop io because that is the search you remembered, this site is still a separate daily. The brand on the page is Wonderhop. The host is wonderhopdaily.online. The questions, aliases, and years are this site’s list. A search for the other domain is a different product with a different file.
Search
The short name is Wonderhop. If a search suggests wonderhope game, that is the same idea with an extra letter — land here for this daily set, not for a different spelling’s forum thread. Github and reddit results are other people’s pages; they are not this game’s judge and they do not host today’s seven.
Some listings promise a wonderhop archive free dump of old days. This daily does not mirror another site’s archive. You play today’s four modes in the page. When the local date rolls, the lineup changes. Older totals stay in local storage on this device if you already finished a mode.
Bookmark wonderhopdaily.online if you want the same wonderhop game tomorrow without hunting a clip or a copy. The first screen is the playfield. The rest of this page is the rulebook in English, written so a first visit can finish a mode without a tutorial overlay.
Nearby games
Searches for games like wonderhop or krillion usually want a short survey loop: a prompt, a guess, a score, another prompt. This page is that shape with four scoring rules instead of one. You do not install a client. You do not join a room. You pick Sky, Abyss, Past, or Future and type.
Sky is the familiar “what would most people say” pass. Abyss is the same prompts with the rare listed answer on top, and a longer timer so you can hunt the fringe. Past and Future are the dated cousins: old tools versus new ones. Together they are four modes on one brand, one daily date, four totals out of 700.
If you already finished Sky, the other three modes are still open for the same local day. That is the whole session. There is no fifth hidden board and no seasonal pack behind a paywall.
Tips
Sky: first think of the boring answer. Abyss: stay on the list — a clever word that is not listed is still zero. Past: materials, analog tools, and “before electricity” tend to be old. Future: phones, apps, and streaming tend to be new.
A high score is not a trivia diploma. It is a match against a closed list. If the box is empty when the timer hits zero, that question is 0 and the run still advances. Lock early when you have a listed word. Do not wait for a cleverer one that the list never held.
Read the HUD label while you play. Surface and depth are the Sky and Abyss meters. Year labels are Past and Future. They do not change the score math; they show that the daily is moving. Mute is in the corner if you do not want the ticks.
Daily rollover, scoring, and what stays on the device.
Open the Wonderhop game and run Sky, Abyss, Past, and Future.
Play